Posted May 22nd 2008 3:30PM by Akela Talamasca
Filed under: Culture, Browser, Casual

A recently-launched feature on Cartoon Network's website called
Game Creator lets fans of the new show
Ben 10: Alien Force build their own platformer levels and present them to the world. It's been an immediate success, garnering 380,000 unique maps and over 20 million game plays in one week.
Leveraging the power of the audience as content creators is a brilliant way to build up a brand, and ensures a steady stream of visitors to the site. There is no greater advertisement than word-of-mouth, and getting to offer something to the community makes visitors feel valued. We'd love to see other sites offer creator tools like this.
[Thanks, Jessica!]
Posted May 22nd 2008 3:00PM by David Craddock
Filed under: Biz, Downloads, Adventure
American McGee's upcoming American McGee's Grimm, a collection of episodes that loosely parallel classic Grimm Brothers fairy tales, aren't just episodic, nor are they just digitally distributed and marketed at casual and adventure gamers.
They're all of those rolled into one.
Grimm, which will take place over 24 weekly episodes (roughly the length of a primetime television show's season), will be released exclusively through
GameTap's digital distribution service. Running on the Epic Games'
Unreal Engine 3, McGee's Shanhai-based developer Spicy Horse hopes to reach a very broad audience of gamers; thus their primary aim for the casual crowd. "I'd really like to see people who've never played 3D PC games before able to enjoy the story, visuals, and game mechanic," McGee
recently told Next Generation.
McGee is grateful to and for GameTap, for he believes that without them, Grimm -- and his Spicy Horse studio -- would never have become a reality. "
Ricardo Sanchez [Vice President of Content for GameTap] originally approached me to build something episodic and 'different' for Gametap,"
McGee says. "We [Spicy Horse] could not be happier. The experience has been one of the most rewarding and interesting game projects I've ever been involved with."
Look for American McGee's Grimm
exclusively on GameTap this July.
Posted May 22nd 2008 2:45PM by David Craddock
Filed under: RTS
Spanish mag Micromania
recently visited the Blizzard Entertainment offices with the intent of procuring a preview of StarCraft 2. While there, they
dug up some specs that may or may not be official.
Minumum RequirementsGFX: GeForce 7/8 Series or Radeon 1000/2000 with 256 MB RAM
CPU: Pentium 4
RAM: 1 GB
Internet: ADSL 1 Mbit
Recommended RequirementsGFX: GeForce 8000 or Radeon 2000 series with 512 MB RAM
CPU: Core 2 Duo or Athlon X2.
RAM: 2 GB
Internet: ADSL 3 Mbit
Blizzard has always made a point of aiming for hardware's lowest common denominator in order to reach as broad an audience as possible with their software. According to a
recent hardware survey conducted by Valve, most gamers seem able to meet the minimum specifications just fine. But, as any true PC gamer knows, the minimum specs are nothing but text to take up box space; it's the recommended specs that matter.
While these specs have not been confirmed by Blizzard Entertainment, they do not seem too far-fetched. Stay tuned to Big Download for any and all StarCraft 2 news.
Posted May 22nd 2008 1:00PM by John Callaham
Filed under: Biz

What economic downturn? Oil may be $135 a barrel and food prices are going sky high but people still love to pay for games. Want proof? Take a look at the newest financial numbers from game retailer
Gamestop. The company just announced that its first quarter 2008 profits (ended May 3, 2008) were $62.1 million compared to just $24.7 million for the same period a year ago. Revenues were $1.8 billion for the quarter compared to just $1.27 billion for the same period a year ago.
Gamestop CEO R. Richard Fontaine stated that their company is "very bullish" on the future. It's already opened 210 new stores in the last quarter and plans to open as many as 600 new stores in 2008, with over half of them opening outside the US. Gamestop is now saying its full year guidence will see growth between 28 and 33 percent.
Posted May 22nd 2008 12:30PM by John Callaham
Filed under: MMO, Screenshots, Video
Wow. Today seems to be the day to reveal new free-to-play MMO games. French developer
Cyanide Studio just announced plans to release
Dungeon Party, which they plan to release sometime this fall. Like KingIsle's
just announced Wizard101,
Dungeon Party has a cartoony art style but this game seems to be more of an action game and less of a social interaction title.
According to the press release, Dungeon Party will have players pick from six character classes and then battle in teams of five players against another team searching for treasure with a number of traps and monsters to deal with in each round. There's no word yet on how Cyanide plans to get revenue from the game. They did say they plan to have a beta test of the game sometime this summer before its official launch.
Download the Dungeon Party gameplay trailer at Big Download now.[Via
Blue's News]
Posted May 22nd 2008 12:00PM by Kyle Horner
Filed under: Action, RPG, Screenshots
If you're the type of gamer who dreams of someday becoming a game creator, then we suggest taking a look at Janosch Toth's blog entry over at IGN. It's an interesting look at his creation process when making levels for
Sacred 2. Heck, it's actually a worthy read even if you don't plan to put your brow to the burner in the videogame industry. Yet if the promise of intellectual stimuli doesn't sound appealing to you, then we should also mention there are some
pretty sweet pictures involved as well.
The amazing thing is that Janosch creates these levels without a pre-drawn blueprint of any kind. That's right, this guy just imagines the levels in his head and puts the mouse to work. If the images of the end-product are any indication then the method seems to be quite effective for him. Everything from the lighting to the layout of his levels seems very well executed. We were especially impressed with texturing work in his
cemetery design.
Posted May 22nd 2008 11:30AM by Kyle Horner
Filed under: Action, Driving
For a look at the origin and story of the
Crimson Skies games you may want to
check out a feature that 1UP is running. They've
recently been covering Dark Void, from developer Airtight Games, who happen to be made up of many original team members who worked on
Crimson Skies: High Road to Revenge. However, 1UP recently decided to take a step back and look at the history of both Airtight Games and
Crimson Skies. One bit of cool knowledge from the article is that even before
Crimson Skies on the PC there was apparently a
BattleTech-style arcade game named
Corsairs that never came to be.
Airtight is quick to point out that while there are many similarities to
Crimson Skies they don't see it as a spiritual successor to those games. We can only hope for a day when pirate-piloted planes burning across the sky return to the front of our collective minds, but until then at least we have
Dark Void to look foward to playing.
Posted May 22nd 2008 11:00AM by Samuel Axon
Filed under: Biz

Late last year,
Interplay and GameTap broke up. All of
GameTap's friends were sad to see it happen, because they really liked
Interplay and didn't want to see it go. No one knew exactly what caused the relationship to go sour; who can say what happened behind closed doors? It's been a sad six months;
GameTap has been eating a lot of chocolate while watching old movies alone until 2 AM. Not good!
But now something wonderful has happened; Interplay and GameTap are getting
back together! Interplay is bringing 14 of its best games with it, including the entire
Descent, Freespace, and
Earthworm Jim series.
Take-Two is tossing in a few titles of its own to celebrate --
Civilization IV, Sid Meier's Pirates!, and
Civ IV's
Warlords expansion. Not bad!
The new titles unfortunately won't be available until June. In the meantime, though, two less prestigious (but not necessarily less fun) titles have been
added to the library: submarine sim
Dangerous Waters and action RPG
The Chosen. Not ... eh, we could go either way with those.
[Via
Joystiq]
Posted May 22nd 2008 10:30AM by John Callaham
Filed under: Biz
Enemy Territory: Quake Wars developer
Splash Damage now has a new development deal with another publisher . . . and it may surprise you. The UK based company will now be working with
Bethesda Softworks, the publishers and developers behind the Elder Scrolls titles and the upcoming
Fallout 3.
Details on exactly what Splash Damage will be doing for Bethesda Softworks have yet to be revealed but it's certainly a departure for the developer having worked for nearly their entire existence with id Software. The team originally started as a Quake 3 mod team who linked up with id and Activision to make the free multiplayer shooter
Wolfenstein: Enemy Territory. Splash Damage also created some multiplayer levels for
Doom 3 before moving forward on
Enemy Territory: Quake Wars which was released for the PC back in October to solid reviews but somewhat dissapointing sales. We hope to get more info on the new Splash Damage-Bethsoft collaboration in the months ahead.
Posted May 22nd 2008 10:00AM by Samuel Axon
Filed under: Biz, Interviews, Action, Sandbox
Radical Entertainment's
Prototype is an intimidating and ambitious project, from a developer's perspective. That fact was arguably the theme of an
almost-3,000-word interview Gamasutra conducted with Senior Producer Tim Bennison. Give it a read if you're interested in the game, which is due in
2008 2009.In the interview, Bennison described and spun the game's incremental innovations -- a gradually transforming, open-world version of Manhattan, "adaptive parkour" movement mechanics, and alternation of direct combat and shape-shifting-based deception gameplay. The interview is laced with creative design buzzwords like "the metagame," "interacting ambient systems," and "deceive or destroy;" think of that what you will. Bennison also described his thematic vision for the game (it's about "finding out who you are and why you're here," presumably in some existential sense) and the challenge of getting approval for such an expensive game without a recognizable IP.
The most interesting feature discussed was "the web of intrigue." When players capture the DNA of foes, they are not only able to use their victims' appearances and abilities; they're also able to view some of their memories. Those memories form a web of clues that can be viewed in the quest for answers to the conspiracy at hand.
Posted May 22nd 2008 9:30AM by John Callaham
Filed under: Downloads, Patches, FPS

The folks at Bohemia Interactive have been very busy with a new update for their 2007 released military shooter ArmA: Armed Assault. The developer just released their 1.14 patch for the game and have decided to add a new an ambitious gameplay mode. Warfare basically turns the game into an RTS-FPS hybrid title.
You can get a lot more info on this new mode via this PDF manual but basically the Warfare mode has two teams of 16 players each battling it out and also capturing cities on the game's massive maps. Gaining control of cities gives each team more resources that are used by the commander player to build structures and factories that make more weapons, vehicles and other items. There's a lot of other new features added in the patch including new anti-cheat methods, the removal of disk-based copy protection and more.
US owners of the game (which was published by Atari) can download the 1.14 patch right here at Big Download (you will need the 1.08 patch installed beforehand). In addition new game editiing and mod tools for ArmA:Armed Assault have also been released and can be downloaded at the game's official community wiki web site.
Download the ArmA: Armed Assault 1.14 patch at Big Download now.
Download the ArmA: Armed Assault 1.08 patch at Big Download now.
Posted May 22nd 2008 9:00AM by John Callaham
Filed under: Downloads, Patches, RTS
Yep,
it's still there.
Ironclad Games and
Stardock's critically acclaimed space strategy title
Sins of a Solar Empire remains in the top 10 list of best selling PC games in the US three months after its February 2008 release. Now registered players of the game can download a new patch for the title.
The 1.05 patch (currently available via the game's auto-updater and via Stardock's
Impluse client) adds two new maps to the game along with a number of single and multiplayer bug fixes. This is a relatively minor patch but Ironclad and Stardock are preparing a major 1.1 patch that will reportedly add a number of new features.
Posted May 22nd 2008 8:30AM by John Callaham
Filed under: Hardware
It's that time of the month . . . no, get your head out of the gutter. AMD's ATI division has released their regular monthly update of their Catalyst drivers. This is the 8.5 verson of the drivers that support all of ATI's Radeon graphics chips.
The release notes for the new drivers reveal what's been changed and/or fixed in this newest release. Gamers will note performace improvements in the DirectX10 modes for Lost Planet , World in Conflict and Call of Juarez. In addition Windows Vista bugs have been fixed for a wide variety of titles including Crysis, Hellgate London, Enemy Territory: Quake Wars and more. Windows XP bugs for Crysis, World of Warcraft and more have also been fixed.
Posted May 22nd 2008 8:00AM by John Callaham
Filed under: MMO
A few weeks ago the Texas-based MMO game developer
KingsIsle Entertainment officially revealed their presence (even though the existence of the company has been known for some time beforehand). Now the developer has revealed one of the two games they are currently working on. It's titled
Wizard101 and boy, does it ever look and sound like Sony Online's planned
Free Realms free-to-play MMO.
Like
Free Realms,
Wizard101 is supposed to be an free-to-play MMO that is fdesigned or a younger audience than the typical fantasy massively multiplayer game. Players can become wizards in the game (hence the title) with seven different schools of magic to choose from. The game will use collectible card-style gameplay for magic battles and will also include puzzles and mini-games,among other features. The game's official web site has already gone live and is accepting sign-ups for its upcoming beta test. Wizard101 is scheduled to officially launch in the third quarter of 2008. Our sister site Massively
already has some hands-on impressions that you can check out.
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